Compiler Engineer
Principle Duties / Responsibilities:
- Develop and maintain shader compilers, and define future technical directions.
- Research, design and implement optimisation techniques.
- Support developers using the compiler; fixing bugs and giving advice.
Required Knowledge / Skills
- Strong C and C++ skills.
- Good understanding of modern GPU architectures and shader languages.
- Solid experience in various aspects of compiler development: front-ends, high level back-end transforms as well as target ISA specific optimisations.
- Ability to independently analyse problems, research approaches and implement a production ready solution.
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Position: Software Engineer
Location: Central London
Salary: £30-45k
Preferred Skills:
3D Graphics
Assembly
C
C++
DirectX
Games Hardware Architecture (CPU and GPU)
Games industry experience
Graphics architecture
OpenGL
Parallel algorithms
Rendering (Game Rendering)
Script systems / compilers
Shader Language (Cg)
SVN
Unix